Page: 1 2 3 ()

This class teaches the fundamentals of game art production from a broad perspective. Students will learn to work within multiple specialties within the game art field in order to build up a general understanding of the pipeline and processes involved.  Emphasis is placed on strong foundation skills, compelling conceptual ideas, and self-motivated problem solving.  Class will consist of lectures, demonstrations, in-class workshops, and take home projects. This class is also a Blended Learning Class this means that there is content on the blog associated with this class and the lcad ftp that will assist the students in their learning. The second half of the class will be devoted to an all-inclusive final project, where students will work in groups to build a compelling game world.  The final project will serve as a culmination of all they have learned in the class, as well as become a platform for further experimentation and problem solving.  This class will not focus on a single element, but rather, it will attempt to give a broad overview of the role that art plays in the creation of games.

Page: 1 2 3 ()